webOS Userland
Native system APIs for webOS
gl.h
1 #ifndef __gl_h_
2 #define __gl_h_
3 
4 #ifdef __cplusplus
5 extern "C" {
6 #endif
7 
8 /*
9 ** License Applicability. Except to the extent portions of this file are
10 ** made subject to an alternative license as permitted in the SGI Free
11 ** Software License B, Version 1.0 (the "License"), the contents of this
12 ** file are subject only to the provisions of the License. You may not use
13 ** this file except in compliance with the License. You may obtain a copy
14 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
15 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
16 **
17 ** http://oss.sgi.com/projects/FreeB
18 **
19 ** Note that, as provided in the License, the Software is distributed on an
20 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
21 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
22 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
23 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
24 **
25 ** Original Code. The Original Code is: OpenGL Sample Implementation,
26 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
27 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
28 ** Copyright in any portions created by third parties is as indicated
29 ** elsewhere herein. All Rights Reserved.
30 **
31 ** Additional Notice Provisions: The application programming interfaces
32 ** established by SGI in conjunction with the Original Code are The
33 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
34 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
35 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
36 ** Window System(R) (Version 1.3), released October 19, 1998. This software
37 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
38 ** published by SGI, but has not been independently verified as being
39 ** compliant with the OpenGL(R) version 1.2.1 Specification.
40 */
41 
42 #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
43 #define WIN32_LEAN_AND_MEAN 1
44 #include <windows.h>
45 #endif
46 
47 #ifndef APIENTRY
48 #define APIENTRY
49 #endif
50 #ifndef GLAPI
51 #define GLAPI extern
52 #endif
53 
54 typedef unsigned int GLenum;
55 typedef unsigned char GLboolean;
56 typedef unsigned int GLbitfield;
57 typedef signed char GLbyte;
58 typedef short GLshort;
59 typedef int GLint;
60 typedef int GLsizei;
61 typedef unsigned char GLubyte;
62 typedef unsigned short GLushort;
63 typedef unsigned int GLuint;
64 typedef float GLfloat;
65 typedef float GLclampf;
66 typedef void GLvoid;
67 typedef int GLintptrARB;
68 typedef int GLsizeiptrARB;
69 typedef int GLfixed;
70 typedef int GLclampx;
71 /* Internal convenience typedefs */
72 typedef void (*_GLfuncptr)();
73 
74 /*************************************************************/
75 
76 /* Extensions */
77 #define GL_OES_VERSION_1_0 1
78 #define GL_OES_read_format 1
79 #define GL_OES_compressed_paletted_texture 1
80 
81 /* ClearBufferMask */
82 #define GL_DEPTH_BUFFER_BIT 0x00000100
83 #define GL_STENCIL_BUFFER_BIT 0x00000400
84 #define GL_COLOR_BUFFER_BIT 0x00004000
85 
86 /* Boolean */
87 #define GL_FALSE 0
88 #define GL_TRUE 1
89 
90 /* BeginMode */
91 #define GL_POINTS 0x0000
92 #define GL_LINES 0x0001
93 #define GL_LINE_LOOP 0x0002
94 #define GL_LINE_STRIP 0x0003
95 #define GL_TRIANGLES 0x0004
96 #define GL_TRIANGLE_STRIP 0x0005
97 #define GL_TRIANGLE_FAN 0x0006
98 
99 /* AlphaFunction */
100 #define GL_NEVER 0x0200
101 #define GL_LESS 0x0201
102 #define GL_EQUAL 0x0202
103 #define GL_LEQUAL 0x0203
104 #define GL_GREATER 0x0204
105 #define GL_NOTEQUAL 0x0205
106 #define GL_GEQUAL 0x0206
107 #define GL_ALWAYS 0x0207
108 
109 /* BlendingFactorDest */
110 #define GL_ZERO 0
111 #define GL_ONE 1
112 #define GL_SRC_COLOR 0x0300
113 #define GL_ONE_MINUS_SRC_COLOR 0x0301
114 #define GL_SRC_ALPHA 0x0302
115 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
116 #define GL_DST_ALPHA 0x0304
117 #define GL_ONE_MINUS_DST_ALPHA 0x0305
118 
119 /* BlendingFactorSrc */
120 /* GL_ZERO */
121 /* GL_ONE */
122 #define GL_DST_COLOR 0x0306
123 #define GL_ONE_MINUS_DST_COLOR 0x0307
124 #define GL_SRC_ALPHA_SATURATE 0x0308
125 /* GL_SRC_ALPHA */
126 /* GL_ONE_MINUS_SRC_ALPHA */
127 /* GL_DST_ALPHA */
128 /* GL_ONE_MINUS_DST_ALPHA */
129 
130 /* ColorMaterialFace */
131 /* GL_FRONT_AND_BACK */
132 
133 /* ColorMaterialParameter */
134 /* GL_AMBIENT_AND_DIFFUSE */
135 
136 /* ColorPointerType */
137 /* GL_UNSIGNED_BYTE */
138 /* GL_FLOAT */
139 /* GL_FIXED */
140 
141 /* CullFaceMode */
142 #define GL_FRONT 0x0404
143 #define GL_BACK 0x0405
144 #define GL_FRONT_AND_BACK 0x0408
145 
146 /* DepthFunction */
147 /* GL_NEVER */
148 /* GL_LESS */
149 /* GL_EQUAL */
150 /* GL_LEQUAL */
151 /* GL_GREATER */
152 /* GL_NOTEQUAL */
153 /* GL_GEQUAL */
154 /* GL_ALWAYS */
155 
156 /* EnableCap */
157 #define GL_FOG 0x0B60
158 #define GL_LIGHTING 0x0B50
159 #define GL_TEXTURE_2D 0x0DE1
160 #define GL_CULL_FACE 0x0B44
161 #define GL_ALPHA_TEST 0x0BC0
162 #define GL_BLEND 0x0BE2
163 #define GL_COLOR_LOGIC_OP 0x0BF2
164 #define GL_DITHER 0x0BD0
165 #define GL_STENCIL_TEST 0x0B90
166 #define GL_DEPTH_TEST 0x0B71
167 /* GL_LIGHT0 */
168 /* GL_LIGHT1 */
169 /* GL_LIGHT2 */
170 /* GL_LIGHT3 */
171 /* GL_LIGHT4 */
172 /* GL_LIGHT5 */
173 /* GL_LIGHT6 */
174 /* GL_LIGHT7 */
175 #define GL_POINT_SMOOTH 0x0B10
176 #define GL_LINE_SMOOTH 0x0B20
177 #define GL_SCISSOR_TEST 0x0C11
178 #define GL_COLOR_MATERIAL 0x0B57
179 #define GL_NORMALIZE 0x0BA1
180 #define GL_RESCALE_NORMAL 0x803A
181 #define GL_POLYGON_OFFSET_FILL 0x8037
182 #define GL_VERTEX_ARRAY 0x8074
183 #define GL_NORMAL_ARRAY 0x8075
184 #define GL_COLOR_ARRAY 0x8076
185 #define GL_TEXTURE_COORD_ARRAY 0x8078
186 #define GL_MULTISAMPLE 0x809D
187 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
188 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
189 #define GL_SAMPLE_COVERAGE 0x80A0
190 
191 /* ErrorCode */
192 #define GL_NO_ERROR 0
193 #define GL_INVALID_ENUM 0x0500
194 #define GL_INVALID_VALUE 0x0501
195 #define GL_INVALID_OPERATION 0x0502
196 #define GL_STACK_OVERFLOW 0x0503
197 #define GL_STACK_UNDERFLOW 0x0504
198 #define GL_OUT_OF_MEMORY 0x0505
199 
200 /* FogMode */
201 /* GL_LINEAR */
202 #define GL_EXP 0x0800
203 #define GL_EXP2 0x0801
204 
205 /* FogParameter */
206 #define GL_FOG_DENSITY 0x0B62
207 #define GL_FOG_START 0x0B63
208 #define GL_FOG_END 0x0B64
209 #define GL_FOG_MODE 0x0B65
210 #define GL_FOG_COLOR 0x0B66
211 
212 /* FrontFaceDirection */
213 #define GL_CW 0x0900
214 #define GL_CCW 0x0901
215 
216 /* GetPName */
217 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
218 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
219 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
220 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
221 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
222 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
223 #define GL_MAX_LIGHTS 0x0D31
224 #define GL_MAX_TEXTURE_SIZE 0x0D33
225 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
226 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
227 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
228 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
229 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
230 #define GL_MAX_ELEMENTS_INDICES 0x80E9
231 #define GL_MAX_TEXTURE_UNITS 0x84E2
232 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
233 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
234 #define GL_SUBPIXEL_BITS 0x0D50
235 #define GL_RED_BITS 0x0D52
236 #define GL_GREEN_BITS 0x0D53
237 #define GL_BLUE_BITS 0x0D54
238 #define GL_ALPHA_BITS 0x0D55
239 #define GL_DEPTH_BITS 0x0D56
240 #define GL_STENCIL_BITS 0x0D57
241 
242 /* HintMode */
243 #define GL_DONT_CARE 0x1100
244 #define GL_FASTEST 0x1101
245 #define GL_NICEST 0x1102
246 
247 /* HintTarget */
248 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
249 #define GL_POINT_SMOOTH_HINT 0x0C51
250 #define GL_LINE_SMOOTH_HINT 0x0C52
251 #define GL_POLYGON_SMOOTH_HINT 0x0C53
252 #define GL_FOG_HINT 0x0C54
253 
254 /* LightModelParameter */
255 #define GL_LIGHT_MODEL_AMBIENT 0x0B53
256 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
257 
258 /* LightParameter */
259 #define GL_AMBIENT 0x1200
260 #define GL_DIFFUSE 0x1201
261 #define GL_SPECULAR 0x1202
262 #define GL_POSITION 0x1203
263 #define GL_SPOT_DIRECTION 0x1204
264 #define GL_SPOT_EXPONENT 0x1205
265 #define GL_SPOT_CUTOFF 0x1206
266 #define GL_CONSTANT_ATTENUATION 0x1207
267 #define GL_LINEAR_ATTENUATION 0x1208
268 #define GL_QUADRATIC_ATTENUATION 0x1209
269 
270 /* DataType */
271 #define GL_BYTE 0x1400
272 #define GL_UNSIGNED_BYTE 0x1401
273 #define GL_SHORT 0x1402
274 #define GL_UNSIGNED_SHORT 0x1403
275 #define GL_FLOAT 0x1406
276 #define GL_FIXED 0x140C
277 
278 /* LogicOp */
279 #define GL_CLEAR 0x1500
280 #define GL_AND 0x1501
281 #define GL_AND_REVERSE 0x1502
282 #define GL_COPY 0x1503
283 #define GL_AND_INVERTED 0x1504
284 #define GL_NOOP 0x1505
285 #define GL_XOR 0x1506
286 #define GL_OR 0x1507
287 #define GL_NOR 0x1508
288 #define GL_EQUIV 0x1509
289 #define GL_INVERT 0x150A
290 #define GL_OR_REVERSE 0x150B
291 #define GL_COPY_INVERTED 0x150C
292 #define GL_OR_INVERTED 0x150D
293 #define GL_NAND 0x150E
294 #define GL_SET 0x150F
295 
296 /* MaterialFace */
297 /* GL_FRONT_AND_BACK */
298 
299 /* MaterialParameter */
300 #define GL_EMISSION 0x1600
301 #define GL_SHININESS 0x1601
302 #define GL_AMBIENT_AND_DIFFUSE 0x1602
303 /* GL_AMBIENT */
304 /* GL_DIFFUSE */
305 /* GL_SPECULAR */
306 
307 /* MatrixMode */
308 #define GL_MODELVIEW 0x1700
309 #define GL_PROJECTION 0x1701
310 #define GL_TEXTURE 0x1702
311 
312 /* NormalPointerType */
313 /* GL_BYTE */
314 /* GL_SHORT */
315 /* GL_FLOAT */
316 /* GL_FIXED */
317 
318 /* PixelFormat */
319 #define GL_ALPHA 0x1906
320 #define GL_RGB 0x1907
321 #define GL_RGBA 0x1908
322 #define GL_LUMINANCE 0x1909
323 #define GL_LUMINANCE_ALPHA 0x190A
324 
325 /* PixelStoreParameter */
326 #define GL_UNPACK_ALIGNMENT 0x0CF5
327 #define GL_PACK_ALIGNMENT 0x0D05
328 
329 /* PixelType */
330 /* GL_UNSIGNED_BYTE */
331 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
332 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
333 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
334 
335 /* ShadingModel */
336 #define GL_FLAT 0x1D00
337 #define GL_SMOOTH 0x1D01
338 
339 /* StencilFunction */
340 /* GL_NEVER */
341 /* GL_LESS */
342 /* GL_EQUAL */
343 /* GL_LEQUAL */
344 /* GL_GREATER */
345 /* GL_NOTEQUAL */
346 /* GL_GEQUAL */
347 /* GL_ALWAYS */
348 
349 /* StencilOp */
350 /* GL_ZERO */
351 #define GL_KEEP 0x1E00
352 #define GL_REPLACE 0x1E01
353 #define GL_INCR 0x1E02
354 #define GL_DECR 0x1E03
355 /* GL_INVERT */
356 
357 /* StringName */
358 #define GL_VENDOR 0x1F00
359 #define GL_RENDERER 0x1F01
360 #define GL_VERSION 0x1F02
361 #define GL_EXTENSIONS 0x1F03
362 
363 /* TexCoordPointerType */
364 /* GL_SHORT */
365 /* GL_FLOAT */
366 /* GL_FIXED */
367 /* GL_BYTE */
368 
369 /* TextureEnvMode */
370 #define GL_MODULATE 0x2100
371 #define GL_DECAL 0x2101
372 /* GL_BLEND */
373 #define GL_ADD 0x0104
374 /* GL_REPLACE */
375 
376 /* TextureEnvParameter */
377 #define GL_TEXTURE_ENV_MODE 0x2200
378 #define GL_TEXTURE_ENV_COLOR 0x2201
379 
380 /* TextureEnvTarget */
381 #define GL_TEXTURE_ENV 0x2300
382 
383 /* TextureMagFilter */
384 #define GL_NEAREST 0x2600
385 #define GL_LINEAR 0x2601
386 
387 /* TextureMinFilter */
388 /* GL_NEAREST */
389 /* GL_LINEAR */
390 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
391 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
392 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
393 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
394 
395 /* TextureParameterName */
396 #define GL_TEXTURE_MAG_FILTER 0x2800
397 #define GL_TEXTURE_MIN_FILTER 0x2801
398 #define GL_TEXTURE_WRAP_S 0x2802
399 #define GL_TEXTURE_WRAP_T 0x2803
400 
401 /* TextureTarget */
402 /* GL_TEXTURE_2D */
403 
404 /* TextureUnit */
405 #define GL_TEXTURE0 0x84C0
406 #define GL_TEXTURE1 0x84C1
407 #define GL_TEXTURE2 0x84C2
408 #define GL_TEXTURE3 0x84C3
409 #define GL_TEXTURE4 0x84C4
410 #define GL_TEXTURE5 0x84C5
411 #define GL_TEXTURE6 0x84C6
412 #define GL_TEXTURE7 0x84C7
413 #define GL_TEXTURE8 0x84C8
414 #define GL_TEXTURE9 0x84C9
415 #define GL_TEXTURE10 0x84CA
416 #define GL_TEXTURE11 0x84CB
417 #define GL_TEXTURE12 0x84CC
418 #define GL_TEXTURE13 0x84CD
419 #define GL_TEXTURE14 0x84CE
420 #define GL_TEXTURE15 0x84CF
421 #define GL_TEXTURE16 0x84D0
422 #define GL_TEXTURE17 0x84D1
423 #define GL_TEXTURE18 0x84D2
424 #define GL_TEXTURE19 0x84D3
425 #define GL_TEXTURE20 0x84D4
426 #define GL_TEXTURE21 0x84D5
427 #define GL_TEXTURE22 0x84D6
428 #define GL_TEXTURE23 0x84D7
429 #define GL_TEXTURE24 0x84D8
430 #define GL_TEXTURE25 0x84D9
431 #define GL_TEXTURE26 0x84DA
432 #define GL_TEXTURE27 0x84DB
433 #define GL_TEXTURE28 0x84DC
434 #define GL_TEXTURE29 0x84DD
435 #define GL_TEXTURE30 0x84DE
436 #define GL_TEXTURE31 0x84DF
437 
438 /* TextureWrapMode */
439 #define GL_REPEAT 0x2901
440 #define GL_CLAMP_TO_EDGE 0x812F
441 
442 /* PixelInternalFormat */
443 #define GL_PALETTE4_RGB8_OES 0x8B90
444 #define GL_PALETTE4_RGBA8_OES 0x8B91
445 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92
446 #define GL_PALETTE4_RGBA4_OES 0x8B93
447 #define GL_PALETTE4_RGB5_A1_OES 0x8B94
448 #define GL_PALETTE8_RGB8_OES 0x8B95
449 #define GL_PALETTE8_RGBA8_OES 0x8B96
450 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97
451 #define GL_PALETTE8_RGBA4_OES 0x8B98
452 #define GL_PALETTE8_RGB5_A1_OES 0x8B99
453 
454 /* VertexPointerType */
455 /* GL_SHORT */
456 /* GL_FLOAT */
457 /* GL_FIXED */
458 /* GL_BYTE */
459 
460 /* LightName */
461 #define GL_LIGHT0 0x4000
462 #define GL_LIGHT1 0x4001
463 #define GL_LIGHT2 0x4002
464 #define GL_LIGHT3 0x4003
465 #define GL_LIGHT4 0x4004
466 #define GL_LIGHT5 0x4005
467 #define GL_LIGHT6 0x4006
468 #define GL_LIGHT7 0x4007
469 
470 
471 /*************************************************************/
472 
473 GLAPI void APIENTRY glActiveTexture (GLenum texture);
474 GLAPI void APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
475 GLAPI void APIENTRY glAlphaFuncx (GLenum func, GLclampx ref);
476 GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture);
477 GLAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
478 GLAPI void APIENTRY glClear (GLbitfield mask);
479 GLAPI void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
480 GLAPI void APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
481 GLAPI void APIENTRY glClearDepthf (GLclampf depth);
482 GLAPI void APIENTRY glClearDepthx (GLclampx depth);
483 GLAPI void APIENTRY glClearStencil (GLint s);
484 GLAPI void APIENTRY glClientActiveTexture (GLenum texture);
485 GLAPI void APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
486 GLAPI void APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
487 GLAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
488 GLAPI void APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
489 GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
490 GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
491 GLAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
492 GLAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
493 GLAPI void APIENTRY glCullFace (GLenum mode);
494 GLAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
495 GLAPI void APIENTRY glDepthFunc (GLenum func);
496 GLAPI void APIENTRY glDepthMask (GLboolean flag);
497 GLAPI void APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
498 GLAPI void APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar);
499 GLAPI void APIENTRY glDisable (GLenum cap);
500 GLAPI void APIENTRY glDisableClientState (GLenum array);
501 GLAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
502 GLAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
503 GLAPI void APIENTRY glEnable (GLenum cap);
504 GLAPI void APIENTRY glEnableClientState (GLenum array);
505 GLAPI void APIENTRY glFinish (void);
506 GLAPI void APIENTRY glFlush (void);
507 GLAPI void APIENTRY glFogf (GLenum pname, GLfloat param);
508 GLAPI void APIENTRY glFogfv (GLenum pname, const GLfloat *params);
509 GLAPI void APIENTRY glFogx (GLenum pname, GLfixed param);
510 GLAPI void APIENTRY glFogxv (GLenum pname, const GLfixed *params);
511 GLAPI void APIENTRY glFrontFace (GLenum mode);
512 GLAPI void APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
513 GLAPI void APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
514 GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
515 GLAPI GLenum APIENTRY glGetError (void);
516 GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *params);
517 GLAPI const GLubyte * APIENTRY glGetString (GLenum name);
518 GLAPI void APIENTRY glHint (GLenum target, GLenum mode);
519 GLAPI void APIENTRY glLightModelf (GLenum pname, GLfloat param);
520 GLAPI void APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
521 GLAPI void APIENTRY glLightModelx (GLenum pname, GLfixed param);
522 GLAPI void APIENTRY glLightModelxv (GLenum pname, const GLfixed *params);
523 GLAPI void APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
524 GLAPI void APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
525 GLAPI void APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
526 GLAPI void APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
527 GLAPI void APIENTRY glLineWidth (GLfloat width);
528 GLAPI void APIENTRY glLineWidthx (GLfixed width);
529 GLAPI void APIENTRY glLoadIdentity (void);
530 GLAPI void APIENTRY glLoadMatrixf (const GLfloat *m);
531 GLAPI void APIENTRY glLoadMatrixx (const GLfixed *m);
532 GLAPI void APIENTRY glLogicOp (GLenum opcode);
533 GLAPI void APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
534 GLAPI void APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
535 GLAPI void APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);
536 GLAPI void APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params);
537 GLAPI void APIENTRY glMatrixMode (GLenum mode);
538 GLAPI void APIENTRY glMultMatrixf (const GLfloat *m);
539 GLAPI void APIENTRY glMultMatrixx (const GLfixed *m);
540 GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
541 GLAPI void APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
542 GLAPI void APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
543 GLAPI void APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);
544 GLAPI void APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
545 GLAPI void APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
546 GLAPI void APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
547 GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param);
548 GLAPI void APIENTRY glPointSize (GLfloat size);
549 GLAPI void APIENTRY glPointSizex (GLfixed size);
550 GLAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
551 GLAPI void APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);
552 GLAPI void APIENTRY glPopMatrix (void);
553 GLAPI void APIENTRY glPushMatrix (void);
554 GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
555 GLAPI void APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
556 GLAPI void APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
557 GLAPI void APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
558 GLAPI void APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
559 GLAPI void APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
560 GLAPI void APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);
561 GLAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
562 GLAPI void APIENTRY glShadeModel (GLenum mode);
563 GLAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
564 GLAPI void APIENTRY glStencilMask (GLuint mask);
565 GLAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
566 GLAPI void APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
567 GLAPI void APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
568 GLAPI void APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
569 GLAPI void APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);
570 GLAPI void APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params);
571 GLAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
572 GLAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
573 GLAPI void APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);
574 GLAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
575 GLAPI void APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
576 GLAPI void APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
577 GLAPI void APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
578 GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
579 
580 #ifdef __cplusplus
581 }
582 #endif
583 
584 #endif /* __gl_h_ */